#pragma once
#include<glad/glad.h>
#include <GLFW/glfw3.h>
#include<iostream>
#include <cstdint>
class GLTools
{
public:
	static uint32_t compileVectexShader(const char* vectex_shader_source);
	static uint32_t compileFragmentShader(const char* fragment_shader_source);
	static uint32_t createProgram();
	static void bindAndLinkProgram(uint32_t shader_program, uint32_t vectex_shader, uint32_t fragment_shader);
	static void deleteShader(uint32_t& shader);
};

